God of War: Chains of Olympus: PSP Hands-On Preview

After a successful run with the Playstation 2, the God of War series goes portable with its debut on Sony PSP, God of War: Chains of Olympus. Can the Sony PSP handle this epic action game?
God of War: Chains of Olympus is a prequel to the main games of the series. The story follows Kratos the Spartan as he tries to redeem for his past sins by serving the gods of Olympus.

The God of War games pushed the Playstation 2 to its limits graphically; God of War: Chains of Olympus does the same with the Sony PSP. Although it is a step below its siblings on the Playstation 2, God of War: Chains of Olympus for the PSP is one of the best looking portable games ever created. Super detailed with many enemies and action in the background, the game is a graphical showcase for the PSP.

As you may have expected, the epic music is also retained in God of War: Chains of Olympus. Despite being a portable game, the music is as grand and immersive as ever. The voice acting is also on par with the other games of the series.

At its core, God of War: Chains of Olympus is an ultra gory action game with few puzzles littered thought the levels.

The God of War series is famous for the intense battles over epic locations and God of War: Chains of Olympus is no different. Using Magic and doing a variety of combos to rampage through your enemies has never felt better in a portable game.

The enemies are high in numbers but low on intelligence, however. They would often stand around like sitting ducks for Kratos to destroy. Adding more to the unnecessary easiness, you can often dispose of one enemy by doing a one-hit grab kill with the O button.

The real challenge, at least in the playable demo, is the boss fights. One of the major complaints about the original God of War is the lack of boss fights; God of War II atoned for it and so will God of War: Chains of Olympus. The boss fights are way more epic and intense than the normal ones. Not to mention that some of the bosses easily tower over Kratos.

Context sensitive events, which requires you to push certain buttons shown in the game, also returns in God of War: Chains of Olympus. These events must be performed in order to defeat bosses or advance to a new area.

Speaking of buttons, God of War: Chains of Olympus controls in the following ways:
Analog Nub: Move
L Shoulder Button: Block
R Shoulder Button: Use Magic
L and R Shoulder Button: Hold together and use the analog nub to dodge to the location you want
Circle: Grab
Square: Light Attack
Triangle: Heavy Attack
X: Jump
Start: Brings up the abilities menu
Select: Brings up the pause menu

Final Product
Despite being on a handheld system, God of War: Chains of Olympus maintains its epic and intense feel. If you are still holding out for a Sony PSP than this game will be the perfect reason to buy the system. God of War: Chains of Olympus is expected to be released on Spring of 2008 exclusively for the PSP.